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[ about us ] [ version h1 ]
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Tablet Version is still in development please view on mobile or desktop
not all
explorers
need maps
DIRECTIONS ARE FOR UPDATES, NOT IDEAS
[ what pushed us this far? ]
gaming gear feels.... dead
RGB got louder, but the personality got quieter.

Somewhere along the way, everything became plastic, predictable, and painfully polite Brands kept adding specs while removing soul.

Armor exists to bring the feeling back the rush, the colour, the spark, the little jolt you get when something feels yours. Not faster. Not louder. Just more alive.
[ what guides us forward? ]
the explorer code.
THE COMPASS SOMETIMES LIES (AND WE LIKE IT)

Never trade curiosity for caution.

Break a few rules, take the risky route, the obvious path never leads anywhere new.

Have fun - it’s the only real compass we trust.

[who’s steering the ship?]
class type: humans
(mostly)
Tinkerers & caffeine-powered dreamers the brains behind every bit of beautiful chaos at armor.
Sidhdhi Subhedar
SIDHDHI SUBHEDAR
AUM DESHPANDE
Aum Deshpande
Mythpat
MYTHPAT A.K.A. MITHILESH PATANKAR
SIDHDHI SUBHEDAR
Sidhdhi Subhedar
Aum Deshpande
AUM
DESHPANDE
MYTHPAT A.K.A. MITHILESH PATANKAR
Mythpat
[ who backed
the mission
early on? ]
class type: angels
Every rebel needs allies (and snacks).
The folks who saw our early sketches, our half-finished ideas, and a direction we hadn't fully figured out and still said yes.

They believed in the feeling before the product existed.

We owe them more than gratitude.
Probably some ice cream and a lot of cake.
Utsav Somani
Jayanti Kanani
Ritesh Agarwal
Vedang Patel
Rohin Samtaney
[ write to us ]
open channel.
armor HQ.
OPEN DOOR. OPEN INBOX
Armor Doorway
If you’re curious about Armor, want to collaborate, want to join, want to complain, want to help, want to dream, this is your doorway.

We read every message.
We reply to most.
We build with all the feedback we get.